Moza Racing launches officially licensed MotoGP gaming handlebar controller
Moza Racing has unveiled an officially licensed MotoGP handlebar controller designed to bring motorcycle-style controls and force feedback to racing games.

Steering wheels for driving games are everywhere, but now bike racing games can get the hands-on treatment.
Copy>Steering wheels for driving and racing games have been around for years. From the early days of the coin-op classic Turbo OutRun to today’s super high-tech, and super-expensive, home racing sim setups.
Authentic, hands-on controllers for bike racing games, though, have been suspiciously hard to find.
Sure, there have been a number of coin-op arcade bike games that have featured them, but they hardly majored in authenticity and often felt like a bit of a slap-dash solution to keep us bikers quiet.
That changes in 2026, as one of the world leaders in gaming controllers and sim equipment is finally turning its hand to the world of two wheels.

Moza Racing has been making sim controllers for car racing, farming and flying sim games and more since 2012, although to date, it has not released a handlebar setup to allow gamers to ride like Rossi.
That changes, as Moza’s officially licensed MotoGP motorcycle controller has been unveiled at Gamescom 2026.
And while calling it a set of handlebars might make it sound fairly simple, there is considerably more going on here than just sticking a throttle and a couple of brake levers onto a gaming peripheral.
The controller is designed to connect to one of Moza’s direct-drive wheelbases, using the force-feedback motor in the base to send feedback through the handlebars. That means the bars can actually resist your inputs and provide feedback from the game, rather than simply acting as a glorified steering input.
The controller is also designed to replicate one of the fundamental quirks of riding a motorcycle: counter-steering. Moza says it can combine steering and leaning inputs, allowing the rider to control both at the same time rather than treating the handlebars like a conventional steering wheel.

As you would expect, there is a proper twist-grip throttle on the right, while the front brake is operated by a conventional lever. The left side gets a clutch lever, with an analogue thumb lever providing control of the rear brake.
There is plenty of gaming hardware packed around those controls, too. The bars have 10 illuminated programmable buttons, a D-pad and two five-way switches, while six RGB LEDs provide shift or rev information.
The whole lot is housed around a magnesium-alloy rear section, with silicone grips and an aluminium-alloy quick-release system connecting the bars to the wheelbase.
Moza has also made the physical controls adjustable, with the width and angle of the handlebars able to be changed, along with the position of the throttle, brake and clutch levers. The company says the levers can even be replaced with genuine motorcycle components, opening up some interesting possibilities for anyone planning a more elaborate and authentic sim setup.
The controller measures 620mm across and is compatible with Moza’s current range of direct-drive wheelbases, which offer between 3.9Nm and 25Nm of torque. That 25Nm figure is worth clarifying, though, because it refers to the maximum output of the compatible wheelbase rather than the controller itself.

There is also the option of adding Moza’s CM2 digital dashboard, giving the setup a proper TFT-style instrument display rather than leaving all of the useful information on the monitor in front of you.
And Moza isn't limiting the thing to one game. Current support includes MotoGP 26, GP Bikes, TrackDayR, Live for Speed, The Crew Motorfest, Assetto Corsa and BeamNG.drive, with the company also working on support for the RIDE and SBK series, RiMS Racing, TT Isle of Man and Lane Split.
The big question, of course, is whether all of this actually makes a motorcycle game feel more like riding a motorcycle. A set of handlebars with a throttle and brake levers is one thing, but recreating the subtle combination of steering, leaning, braking and feedback that makes a real bike work is considerably harder.
Still, this looks like one of the more serious attempts yet to bridge that gap. Moza hasn't announced a price for the MotoGP controller yet, but with an official launch expected before the end of 2026, we shouldn't have too long to wait to find out whether it can deliver on the promise.
You can find out more about the Moza MotoGP controller on the official website.
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