Ride 6 has landed with new tracks, bikes, and racing classes
Ride 6 arrives in February 2026, and it’s promising the most immersive two-wheeled gaming experience ever.

For more than a decade, and across five chunky chapters, the Ride video game franchise has been the digital refuge for anyone who thinks “just one more bike” is a perfectly reasonable life philosophy.
It’s the place where your passion for two wheels gets rendered down to the tiniest detail, blurring the lines between video games and reality… though not quite blurring them enough to explain why 90 per cent of the rider avatars still look like catalogue models rather than the rest of us: slightly sweaty, mildly bewildered, and wearing kit that definitely didn’t fit that closely when we bought it.

But now the wait is over. The next instalment is rolling up pit lane, looking shinier than ever and promising to push technology even further. This is Ride 6, and it wants to be your endless motorcycle festival – minus the questionable food stalls and the bloke who insists his Yamaha R6 can do 190mph.
Why is there always that guy at a bike event?
RIDE 6 features

The new career mode drops you into Ride Fest, a full-blown celebration of motorcycle culture. Here you’re meant to “live and breathe” two wheels. For the first time, you can forge your own path: unlock events, earn rewards, and make your way through a world that is supposed to put you behind the bars of a real racing career.
Legendary riders - if you can recognise them!

Scattered throughout are areas dedicated to legendary riders — icons who each represent a bike category. They’re larger than life, deeply inspiring, and once again, absolutely nothing like the pasty mortals who’ll be controlling them from the sofa while covered in biscuit crumbs. Among the list of confirmed riders are Casey Stoner, Skyler Howes, Niccolo Canepa, Tyler O’Hara, Guy Martin, and Peter Hickman.
The Biggest Ride Garage Yet

Ride 6 boasts the largest bike collection the series has ever seen: over 340 motorcycles from 21 manufacturers, spread across seven categories, now including maxi-enduro machines, baggers and even maxi scooters! There are 45 tracks, both real and fictional, and for the first time, the series wanders into the mud. That means you can finally fling digital dirt without worrying about breaking a collarbone or admitting you’re “more of a tarmac person, really.”

Two new experiences await. Arcade: perfect if you’re new to bike games, or if the idea of high-siding at 150mph (even digitally) makes your palms sweat. And Pro: a simulation so realistic you can allegedly feel your chiropractor’s invoice. It’s adjustable, though, so you can tune the difficulty without rage-quitting back to Mario Kart.
There’s also a refreshed Riding School, ready to teach you how to ride properly, which is great, because most of us haven’t been taught anything since our instructor yelled “LOOK WHERE YOU WANT TO GO!” during our Mod 1 training. Powered by Unreal Engine 5, every detail is recreated, from the glint of sunlight on carbon fibre to the leathers your avatar will be wearing.
Full cross-play multiplayer means you can race friends (and randoms) regardless of platform, or settle things the old-school way with local split-screen.
Ride 6: There’s more to come

Milestone says this is just the beginning. More features, more reveals, and presumably more riders who look like Olympic athletes cosplaying as motorcyclists will drop over the coming months.
Ride 6 launches 12 February 2026 on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store.
Early Access opens 9 February, making it a perfect time to escape the February gloom and pretend, even just for a moment, that you’re the lean, tanned, aerodynamic racer the game insists you must be.
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