Right having played games since i can remember and being rather good at them! It has come to my attention, about 4 months ago there really isn't a supermoto game.
So the past month i have got a crack team together to make this possible!
Me - doing maps and some coding
Mike [house mate] - Doing sound, he has been doing samples and his own songs all his life, well since he was 10. Even got his own studio in his bedroom
Kras - Mate from college, doing maps with me and a bit of coding
Pete - Mate from Leeds just finished Uni who is a 3d modeller. He will be doing things such as bike models / player models and some HUD work.
Karsten - old mate from Harrogate who does coding. He will be main coder with mine and Kras's help.
Now what will the game look/play like. Well that is where you lot come in! I have got everybody on the team i need to make the game a finished product. But will need things such as sounds of bikes where Mike can record with all his equipment. The first release of the game will be basically 1 player model, 1 bike model and 1 circuit or maybe 2. Becuase the game will be an online game so you will be able to race against each other online anytime. Then after the first release of the game we will update it as often as we can, which at first will be every few months. With new player models, new bikes, new circuits, new sounds, any bug fixes, and other ideas for the game we may wish to add. Maybe features like upgrading the bikes and that. One of the main ideas of the game tho is so that once the first release is out, you can download the game and be able to play it, like motogp style! But where our game will differ is that the player model will move/interact with the bike so you can move he player model on the bike such as leaning and that to help with grip on corners etc. Another feature in the game will be backing in. When you first try it, it will be more or less impossible to do, as we want it so that you have to learn it, as you do in real life. WIth perfect timed gear changes and lean angles and how you control the bike.
I need to know how backing it in works EXACTLY.
These are just a few things we need help on As i do love supermoto i dont know exactly how everything works, otherwise id be a stunt god
So where are we up to you ask with making the game? Well i finally got the team together and we have had a meeting together. Karsten the coder is currently as i type this using the DGDK game engine to implement some simple models of his own of a bike and player onto a map which then he can start to code and get the bike to do as we want, which for now is lean left and right and accelerate and brake.
Pete the 3d modeller this week is working on 1 player model and 1 motorbike model. At first these will look simple but they will also look recogniseable.
I will be using 3d studio world to create a circuit, now this is where i need some help. Do i go for a circuit known to supermoto riders? Or do i make one of my own? How much tarmac will be on the circuit and how much offroad? I was thinking 2/3on road and 1/3 off.
Mike is doing the sound, this is where we need help again, as i currently dont have a bike i cant record anything! Me and him are willing to travel to record everything we need for the bike. Such as accelerating, braking, gear changing sounds, basically everything you hear as your riding along on your bike.
We would love as much input from you [guys who own/race and pride themselves in owning a supermoto] To get a realistic yet fun game as possible and to set the benchmark with SuperMoto Racing Game.
I will be using this post to update you all on how we are doing and also what we need help on, and any images and sounds we have to add to the game can be first seen in here so you will be able to see and hear atleast what where aiming for in the finished game
If you can help in any of the things above then please post on here. Such as letting us record your bike and that. Or what the circuit should look like....
Next update, next weekend should have images of the 3d models of the player and also the supermoto bike. Maybe even a sneak peek at the circuit
Estimated time for first release is approx 6-8months.