SuperMoto Game

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SuperMoto Game

Right having played games since i can remember and being rather good at them! It has come to my attention, about 4 months ago there really isn't a supermoto game.

So the past month i have got a crack team together to make this possible!

Me - doing maps and some coding
Mike [house mate] - Doing sound, he has been doing samples and his own songs all his life, well since he was 10. Even got his own studio in his bedroom
Kras - Mate from college, doing maps with me and a bit of coding
Pete - Mate from Leeds just finished Uni who is a 3d modeller. He will be doing things such as bike models / player models and some HUD work.
Karsten - old mate from Harrogate who does coding. He will be main coder with mine and Kras's help.

Now what will the game look/play like. Well that is where you lot come in! I have got everybody on the team i need to make the game a finished product. But will need things such as sounds of bikes where Mike can record with all his equipment. The first release of the game will be basically 1 player model, 1 bike model and 1 circuit or maybe 2. Becuase the game will be an online game so you will be able to race against each other online anytime. Then after the first release of the game we will update it as often as we can, which at first will be every few months. With new player models, new bikes, new circuits, new sounds, any bug fixes, and other ideas for the game we may wish to add. Maybe features like upgrading the bikes and that. One of the main ideas of the game tho is so that once the first release is out, you can download the game and be able to play it, like motogp style! But where our game will differ is that the player model will move/interact with the bike so you can move he player model on the bike such as leaning and that to help with grip on corners etc. Another feature in the game will be backing in. When you first try it, it will be more or less impossible to do, as we want it so that you have to learn it, as you do in real life. WIth perfect timed gear changes and lean angles and how you control the bike.

I need to know how backing it in works EXACTLY.

These are just a few things we need help on As i do love supermoto i dont know exactly how everything works, otherwise id be a stunt god

So where are we up to you ask with making the game? Well i finally got the team together and we have had a meeting together. Karsten the coder is currently as i type this using the DGDK game engine to implement some simple models of his own of a bike and player onto a map which then he can start to code and get the bike to do as we want, which for now is lean left and right and accelerate and brake.

Pete the 3d modeller this week is working on 1 player model and 1 motorbike model. At first these will look simple but they will also look recogniseable.

I will be using 3d studio world to create a circuit, now this is where i need some help. Do i go for a circuit known to supermoto riders? Or do i make one of my own? How much tarmac will be on the circuit and how much offroad? I was thinking 2/3on road and 1/3 off.

Mike is doing the sound, this is where we need help again, as i currently dont have a bike i cant record anything! Me and him are willing to travel to record everything we need for the bike. Such as accelerating, braking, gear changing sounds, basically everything you hear as your riding along on your bike.

We would love as much input from you [guys who own/race and pride themselves in owning a supermoto] To get a realistic yet fun game as possible and to set the benchmark with SuperMoto Racing Game.

I will be using this post to update you all on how we are doing and also what we need help on, and any images and sounds we have to add to the game can be first seen in here so you will be able to see and hear atleast what where aiming for in the finished game

If you can help in any of the things above then please post on here. Such as letting us record your bike and that. Or what the circuit should look like....

Next update, next weekend should have images of the 3d models of the player and also the supermoto bike. Maybe even a sneak peek at the circuit

Estimated time for first release is approx 6-8months.

you can race supermoto on 'MX Vs ATV unleashed' but theres only like 3 tracks

its not a true supermoto game...ive played it, quite shit really!

oh the game needs a name aswell! For the site i am making for the game.

You talking of making a full brown racing game or just something to mess with on the net dude?Be cool to have like a championship where you got to unlock tracks and move up onto bigger bikes, keep the life of the game a bit, the greatest bike game i have played is still ricky carmichael on the ps2.

About time someone got onto this one as I feel the same. That MX vs ATV is shite and so unrealistic too. I'll be willing to help with what you sort out. Big PC games fan and love Moto's too. You do actually realise how much work there is to go into a game like this. Like Hello Moto said, is it goin to be a Full game or just somethign to mess around with. No offence meant but full release games are big money. All the effort from a large team of dedicated people over a few years creates what would be deemed as a 'normal' game. Many titles taking much longer and with the best R+D money can buy. Anyway, if you thinks its a goer then yeah I'm here for a Beta tester at least and if there is anything else i can do, well let me know!!!!

appreciate your replies and your right! its going to be a full whack game! But the good thing is where starting with an engine that has already been coded and tweaking / editing the code to make the supermoto game!Like how cs/dod started out. So in its own right it will be a full game but where aiming for the simplest of things to get out compared to what we want it to be in say 2 years time....Counter strike and day of defeat released around 2000. And it was still being updated 4-5 years later. Thats what we will be doing, So releasing a simple version of the game which is fully playable like any other game mx vs atv and motogp. And because its a mod of a game we will release updates every few months with new bikes/tracks sounds and features to make it a perfect supermoto game We will need beta testers! But luckily i got some good lads on the case, to be honest in each category what we do we are very professional about it! But were coming together to make this game come to life.Luckily we ALL have about 4-5 months off over summer inbetween uni to work our asses off.

"MX SUPERFLY FEATURING RICKY CARMICHAEL".This is the only game as far as I know that gives you proper "backing it in" control. The whole game play rocks. Only problem is that its all off road.

I can do some texturework, used to model/texture/animate/compile for cs Not particularly good but reasonable It also depends on how the texturing is done, if its bmps onto a UVmap then I should be able to do summat, bear in mind my photoshop and 3dmax skills are very very rusty Regarding game engine, would it be easier trying to acquire (ideally buy but that can get expensive) an engine from an older motorbike game that you can play around with the physics. That way you have less of a coding nightmare

Ive got a supermoto race game !!!its like scalelectrix but with supermoto bikes .....theres a proper jump and you can get the back end of the bikes out on corners !!(there sort of hinged at the headstock so they swing out)none of this virtual crap either !!

FLuX wrote

its not a true supermoto game...ive played it, quite shit really!

i know, i just meant maybe to get some initial ideas or something still a good mx game though, personally i like a little bit of unrealisticness (is that a real word) in my games its what makes them fun

There's a few for you:Mental Mutha'sSupreme Moto'sSliderzMental Mofo'sLock n' LoadHere's wnat else you should do:Preplan the map/level on paper and brainstorm any and every idea.Develop only one level but do it well, don't worry too much about the graphics quality at first.Copyright/protect your game name and any ideas that you can. Form an Alpha test team and fix bugs whilst tuning game play (game play is THE key in the early stages of development)Create a larger Beta test team with differing OS platforms, cards, drivers etc, elminate more bugs and start to fine tune the elements that really work.Launch it through a passworded website and continue to develop it.Tout it to the publishers (I can help here..)I've got some ideas that you could incorporate but I wouldn't stick too much up online at this stage.

didnt want to put this post up, but i need help with sounds and some elements of the game. Nearly finished the site for the mod, which should help with stuff.We have a meeting all together every 2 weeks minimum! The plan was to get a simple game out detail wise but having good game play is the key! what kept me playing dod when it first came out and its visuals and better features came later. Where we put all our first ideas down, and today im still coming up with new ones. Such as tyre pressure effects grip and that We where going to use steam [hl2 engine] to make it and sell it through that software. But we have gone with a different engine code which is quite simple yet rather effective.Also how do i go about copyrighting the idea? My uncle has patented a few things but emailed him but he aint got back intouch with me yet.Could always talk more about it Justice And im really appreciating every ones ideas, good or bad

You can't patent it....your a bit late to patent computer games!!!I'll sort a guide sheet out for you and PM it to you next week.I've also just sent you a PM.

you might want to check out www.liveforspeed.net its a mod game for cars thats has been doin what you want to do for a few years (not with SM's though )

i think it would be kool to bring in a Grand Tourism element to the game, i.e. start of low down the ranks, novice racer track days, move/unlock british champ tack, race moto gb etc, irish champ, ulster champ etc etc....and buy/sell/mod/improve bikes......that would be kool...thou it would add loads more work..

I'm not sure if I understood this correctly, but, are you guys doing a mod based on another game, or a full game from scratch??The best bike game that I've ever seen is GP 500 from Micropose. It was very reallistic, but at the same time very very hard. If you don't know the game, try it, for a see of what were the elements of the game. Stuff like different types of engines, tyres, tyre wearing, leaning, on board viewing, suspension settings, etc etc etc, really maked a difference on how fast you could go.There is a game on the make with realistic physics. I think that this is the hardest part. Modelling a bike, and a bike with rider, with "realistic" physics. I know that Sega rally for PS3 will have accurate modelling of the car, but I also know that this is really hard. You're ideas about the tyre pressure, and so on, are very good, but I'm not sure in these hyper graphics and hyper realistic stuff how you're gonna pull it off. But I hope that you do! Oh besides all the ideas that they gave, think about a way of making it VERY easy to build a custom track, bike and rider, and also to have your best score on the net, to help create a comunity. Trackmania has some success because of these elements.Also, I might be wrong, but you can't put the real name of the bikes. I believe that you need a licence for that. But you can always do like Sensi 2006 and just make stupid names. CS also changed the name of the guns. That is not a major problem.The ideia on the sound is very nice. Dave Mirra BMX for PS1 was done in that manner. They recorded real sounds of people doing stuff, wheels spining, etc, etc. Maybe you could ask somebody to wear a good mike with a bullet camera, to have a feel on what are the sounds and actual feeling of being onboard a race in a SM. Or maybe do it yourself Don't be afraid to had some cool elements like the ones that you can find in Motorstorm for PS3, like the dirt sticking to the screen, and in the on board view, that would make the game even more immersive.If you need a Beta tester, I'll gladly help you. I luv bike games, but find them too arcade.

Right this is where we are upto at the moment We still need a guy with a motorbike near Leeds area to get sound from!and alsoThis week i got to start DRAWING a circuit/track so that the mapper can start on it over easter to get a beta version out.Now im starting to draw the designs, to detail and scale tonight which might take a few nights work. But basically what am i workong towards?? I was thinking 2/3onroad 1/3 offroad with maybe 2 jumps and some burms.... Thats my simple idea atm. But what layout of the track? This is where i need your ideas I want you lot to have input on this game The coder has started to use his basic motorbike models to code, and get the bike to lean... One of the problems we had was the bike was leaning from an axis at the middle of the bike somewhere where the fuel tank would be and thus the wheels would lift of the ground when leaning haha. But he has sorted that now so the bike leans from its wheel base.Modeller has started to do some of his own drawings of a supermoto bike and also a supermoto guy... Ive shown him some bikes to take bits from but itll be a mix of the main supermoto bikes out atm but it will look SIMPLE as possible as so we dont get any copyright shit on us lol.Some media will be shown this week of anything we have done, map/model game programming wise

Why don't you just take a rough layout from an existing Supermoto track?

UpYerPipe wrote

Why don't you just take a rough layout from an existing Supermoto track?

But which one? What are the main features i should have in it? Am i right in thinking 2/3 on road 1/3 off road with a few burms/jumps in the offroad? and the rest like a big outdoor kart track?I only have experience of Rowrah as ive been there a few times, its in a quarry but does not have an offroad section but is a nice little track i think.Or do i copy one from say USA Supermoto which is BIGGER and all that....

FLuX wrote

But which one? What are the main features i should have in it? Am i right in thinking 2/3 on road 1/3 off road with a few burms/jumps in the offroad? and the rest like a big outdoor kart track? I only have experience of Rowrah as ive been there a few times, its in a quarry but does not have an offroad section but is a nice little track i think. Or do i copy one from say USA Supermoto which is BIGGER and all that....

need some city madness too:smoke:

[QUOTE=FLuX;4615298]But which one? QUOTE]It doesn't really matter at this stage, does it, the idea is to have a working game and then work from there, the most important things are the bike control and that it is different on dirt to tarmac. Be good if it looks nice too

liek the track on world championships in america? think its in california where they race round streets ? dont forget we wanna stay simple on this but have GOOD ideas oh and whens your bike together mega?? We need sound for the game! and while where getting it can have a cheeky :smoke:

UpYerPipe wrote

[QUOTE=FLuX;4615298]But which one? QUOTE]It doesn't really matter at this stage, does it, the idea is to have a working game and then work from there, the most important things are the bike control and that it is different on dirt to tarmac. Be good if it looks nice too

thats exactly it!! we need to stay simple but have good game play thanks

There used to be a game on the Nintendo 64, I think it was called Super F1, it may not have been available in the UK, it was a bike road race game but was very good gameplay, also Honda RVF on the Amiga etc. had excellent gameplay.

FLuX wrote

liek the track on world championships in america? think its in california where they race round streets ? dont forget we wanna stay simple on this but have GOOD ideas oh and whens your bike together mega?? We need sound for the game! and while where getting it can have a cheeky :smoke:

should be done this week:smoke: ,then dyno and yes you can

thanks dude!! mike will bring round all his recording stuff he needs for it We might ask you to do some stupid stuff lol

I think you should have a supercross inspired off road section, and a large track layout, be awesome then....

Took the coder 2 days to do this basically 1 bike is controllable, with lean, gears and braking the statue is there to show your actually moving haha.But where getting somewhere, once this is done.. incorporate the code with the models of the supermoto bike and the guy... And then edit/tewak the code some more to get a realistic movement out of it!

can i pay you loads of money to but microprose gp500 game on with all the updates i love the game from years ago but lost it please help.

Agree with everyone on Micropose's GP500..cracking game..I still have my copy somewhere.Another good one worth looking at is TT Superbikes for the ps2.....although slated by some for its graphics and playability I feel it was unjust as if you play it more as a sim it works brilliant.To play TT Superbikes properly you need to know how a bike really rides... the good thing about it is they completely mapped the full TT course and every dip in the tarmac,signpost,kerb etc is exactly as it is in real life.Good luck with it flux..I wanna free beta copy or I'll twat yer

Gixerberg wrote

Agree with everyone on Micropose's GP500..cracking game..I still have my copy somewhere.Another good one worth looking at is TT Superbikes for the ps2.....although slated by some for its graphics and playability I feel it was unjust as if you play it more as a sim it works brilliant.To play TT Superbikes properly you need to know how a bike really rides... the good thing about it is they completely mapped the full TT course and every dip in the tarmac,signpost,kerb etc is exactly as it is in real life.Good luck with it flux..I wanna free beta copy or I'll twat yer

dont worry!! I can see a supermoto beta testing night coming along where every 1 has to be drunk and on teamspeak or ventrilo haha But give it atleast 6 months yet!! Plus i owe you one for the leathers I know the last screenshot i posted looks shite graphics wise, but they where just things used to test coding Real models will be done later this week. Which tbh are going to look sick! i shall take note of these games.... as part of our meetings where going to be testing some motorbike games!

and i cant belive no one noticed my task bar

FLuX wrote

and i cant belive no one noticed my task bar

any news?

kezajones wrote

any news?

Coding : We have finished testing on the previous engine and are now moving over to HL2 engine. This is as we speak, the coder is downloading the Source Development Kit to start work on.Sound : Mike and me will be going to mega moto's and andy mitchells to sort out sounds for the game.. This will take about 3 weeks really to do as to find time to travel to each of theirs. He also has to do music for the intro aswell but has not started that.Modelling : 1 supermoto bike is half way through now and will be done this week to implement into the engine and the coder to work with.Map : Me and kras the mappers using Hammer editor for it, i did quite a few track designs over the week on paper and gave kras my favourite for him to try on hammer. He has done the whole track layout but it has no features yet... Here is a screeny of it TBH we havnt made that much actual headway in game making. This is because the ideas are still flowing at a stupid rate which is good tho! We have a meeting tomoz and all attending my house for us to sort out EVERY idea we have gone through. See exactly how we want the game to play and look like.The map is the 1st one done using HL2 mapping tools so will look as good if not better than moto gp 06 [] The track width is equivalant to 2 cars wide.. But tell me what you think.

Map teesside, 3 slappers and rowrah Lots of possibilities for physics on the source engine

are there gonna be 2 strokes?, would be quite cool to do them with a PROPER powerband! and possible incorperate a good wheelie feature, ie have to clutch it up and do all the throttle balance and not just moving the rider back and forth, also air control ie brake=nose down, acclerate=rear down

kezajones wrote

are there gonna be 2 strokes?, would be quite cool to do them with a PROPER powerband! and possible incorperate a good wheelie feature, ie have to clutch it up and do all the throttle balance and not just moving the rider back and forth, also air control ie brake=nose down, acclerate=rear down

aye we have thought of ALL of these we want backing it in/wheelying/stoppies to be incorporated but take a while to learn due to how where going to sort out the buttons and movement with the physics....To wheely for example what we have come up with is mouse controls player body so the slightest off balance from this will mean a wheely in full flow could fall off etc.. It wont wheely like moto gp as thats just wank!! itll be quite reliastic with the balancing of it and how to power the wheely up Didnt think about the jump tho when in the air, forgot that braking brought the nose down and accelerating did the opposite thanks dude!2 strokes will not be incorporated at first but might be in the future.

Nice idea with the mouse controlling body movement on the bike Whos said mice were crap for driving games

Ready to do some Beta testing when you are Sounds like a superb idea.

also could you make the bike skin file open please

What about Lydd as a track. Current track looks ok, what about a sweeping corner?

kezajones wrote

also could you make the bike skin file open please

i can do this, but if you edit it. Then only you will see the changed skins... :]But were having a meeting in 30 mins, so will be discussing every idea possible

on that live for speed game i posted earlier you can upload your skins to a server and then when you play online everyone playing with you automaticly downloads the skin into there skin folder so they can see it on you, if you get my drift

kezajones wrote

on that live for speed game i posted earlier you can upload your skins to a server and then when you play online everyone playing with you automaticly downloads the skin into there skin folder so they can see it on you, if you get my drift

yer checked out that game, some good features!

Things going to be ingame!W - AccelerateA - Lean leftS - Full brake [front and back]D - Lean rightLeft mouse click - front brakeright mouse click - rear brakespace - clutchwheel mouse scroll down - gearswheel mouse scroll up - gearsMouse will control player pivoting from its hips and up, to support balance on the bike in straights, corners and doing tricks.These are the controls for the game which will be implemented. They may differ on input of the game tho, such as a different key for different purpose but will be similar. But the mouse movement will control the player models top half torso movement aswell. In put of movement of legs, not talked about yet. [such as leg out for shorted bends which are tighter so can save incase of a front wheel slip] For example if you want to wheely the bike your on, your going to have to clutch it in, then accelerate. Dump clutch and control the wheely with the accel button and the player model on the bike which with movement of it will help with a nice smooth wheely. Then proceed through the gears if the straight is long enough Bought www.SuperMoto-Masters.com so it looks like thats what its going to be called This is some of the coders work so far : assword@www.0catch.com/' target='_blank'>ftp://kpedersen.0catch.comassword@www.0catch.com/And finally some models, only in beta stages now but looking not half bad. some done by me and some by other modeller/sound guy mike. In a few months they will look life like These below are my 1st EVER attempt at modelling.... So please be aware of this ShockedMesh Metal Fence with break in it Metal billboard fence for advertising etcand a random cone i thought i would do Some bike modelling done by mike.

You can use google earth to map tracks.If you want alternate sounds you can use my bikes?? I can bring them to you in van.Prilla 450yam yz125 got a blata mini motard tooLooks good so far!

alot more updates can be found at www.SuperMoto-Masters.comMore bike has been done and will be finished tonight Maps will be starting to get polished off but thats only the first one.

any updates on this game?

yes come on, whats happening??

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